MAIN ATTRIBUTES

  • INCREASED DAMAGE

  • FORCING ATTACHMENT DISCARDS

The Fire Grim Deck is a terrifyingly strong deck that deals higher damage than others, but tends to be more frail. Players who prefer a hyper-offensive build and know when and how to strike will conquer with this deck, especially with strategic Spirit Bonus planning. But damage will not maintain your momentum. Where damage falls short, disruption is your ally. This deck also has the ability to burn off enemy attachments and halve oncoming damage in a pinch. 

CARD FAQs

  • When using FIREFANGS, you must expend the Health at the “land” step before Attack resolution. Because the Attack has landed, damage will resolve even if the damage expense knocks out THE EIGHT HELLS in the process.

    Regarding its Passive, you must declare it either when this Grim would take a Turn or when this Grim's Ally declares an Attack, whichever comes first in the Round. You can only use this Passive once per Round (because you only have one Turn to sacrifice). If this Grim sacrifices its Turn and the Ally changes by a Swap or Knockout, the damage buff still applies to the new Ally. The damage buff only applies for the Round in which you sacrifice your Turn. If by some mechanic THE EIGHT HELLS loses its Turn in the Round (e.g., Paralyzed before its Turn, then Paralysis removed before it goes in the Paralysis Phase), the damage buff still applies if it was already declared. Put simply, so long as this Passive is declared and THE EIGHT HELLS does not take a Turn, damage on its Ally will be buffed for the Round.

  • When using LAVARUSH, note that "Reaction" is a defined term. Passives that allow the Target Grim to respond in some other way, like drawing cards to negate damage, are not Reactions unless specifically stated as such, and so they are allowed.

    This Grim’s Passive applies to each Attack, so in the event that it’s Attacking both enemy Grim, it can be triggered for each. Also note that this Passive triggers when the Attack “lands,” which means you do not need to discard cards before the Reaction step, but you must do so before resolving damage.

  • When using GEARSHOCK, Stamina must be paid to use the extra Attack (this is always the case unless an effect says Stamina need not be paid). “Using itself for Synergy” means this Attack will consider whether THE INTERTIA SCORN has the proper Element for Synergy, not its Ally.

    Note that this Grim’s Passive triggers when the Attack “lands,” which is immediately before Attack damage resolves.

  • This Grim's Passive allows Fire Grim's Attacks to bypass all Elemental interactions to be automatically Strong. Note, however, that THE POISON RAPTURE can trump this mechanic.

  • Damage that applies to this Passive includes all damage that is not calculated Attack damage. That means any damage resulting from Grapple or Confusion, any mechanic that says “deal X damage,” and any other mechanic that does damage that is not an Attack. Note that “add X to damage” changes the value of calculated Attack damage, so that would not apply.

  • The wording "before its Action" is always used to denote any time during the Grim's Turn but before an Action is declared. If you're forced to re-declare an Action due to a Reaction, this does not count as you have already entered the Action step.

  • When using FRUSTRATION, note that the passive 5 damage is done to any active Grim, and it does not require that Grim to be an enemy Grim.

    Note that this Grim's Passive requires your Reaction, but you do not have to discard a Grim to inflict the chosen Status.

  • The METEOR Synergy Effect bypasses all Elemental interactions. Note, however, that THE POISON RAPTURE can trump this mechanic.

  • When using SCORCH, you must expend the Health at the “land” step before Attack resolution. Because the Attack has landed, damage will resolve even if the damage expense knocks out THE ETERNAL FLAME in the process.

    Note that this Grim’s Passive does not add to calculated Attack damage, but instead uses landing an Attack as a condition for doing passive damage that does not modify the Attack. This is what the game commonly calls damage that is “not calculated Attack damage.”

  • When using BRIGHTBURN, note that "Status Reaction" is a defined term. Passives that allow the Target Grim to respond in some other way that would inflict a Status in response to an oncoming Attack are not Reactions unless specifically stated as such, and so they are allowed.

GRIM WITH FIRE SYNERGY

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