MAIN ATTRIBUTES

  • INFLICTING AND CURING STATUS

  • DAMAGING STATUSED GRIM

The Poison Grim Deck is an infection, ready to spread to your enemies and wear them down slowly. Cause, cure, and abuse Status conditions of all kinds with this dangerous batch of Grim. Plague your opponent with the threat of Status Reactions and invalidate their plans to impose the same upon you. With dominion over one of the more versatile mechanics in the game, this deck is sure to provide you with many win conditions that are narrowly tailored to disrupt every other strategy available to your Opponent. 

CARD FAQs

  • When using REVOLUTION, Stamina must be paid to use the extra Attack (this is always the case unless an effect says Stamina need not be paid). “Using itself for Synergy” means this Attack will consider whether THE MORS MACHINA has the proper Element for Synergy, not its Ally.

    Regarding this Grim's Passive, if any mechanic considers whether a Grim "Healed," that refers to the Grim that gained Health, not the Grim that caused the Healing due to its mechanic (i.e., not this Grim, but its Ally). Note that this occurs at the “lands” step which is before the Attack damage resolves on the Target.

  • Note that this Grim’s Passive calls for dealing damage after an Attack, not modifying the calculated Attack damage directly. “After the Attack” means after Attack damage resolves, but before Synergy.

  • When using INCANTATION, your Opponent will draw a Banished and all of the Target’s attached Bond Cards will be discarded to Limbo. It will then “enter” as a new Grim at 1/2 its base Health (plus any modifiers, and rounded up). Any “on entry” mechanics will refresh. Any “while active” mechanics will also refresh.

    When using this Grim’s Passive, note that “takes zero damage” is not the same as being Immune to an Attack. While the Grim will take no damage, any Synergy Effects from oncoming Attacks would still trigger. Also note that this Passive only applies to THE TWISTED FATES’s Ally and not to itself.

  • When using SWARM, note that each is a declared Attack, meaning a Status effect like Blight that triggers on the next declared Attack will only relate to the first hit. Also note that, like with spread Attacks in the Earth Deck, these three declarations stem from a single declaration, meaning they all must be done with the same Element and Target(s).

    When using SIPHON, to the extent that the order of infliction matters, you choose.

    When using this Grim’s Passive, “after its Action” means any time after the Action and any effect resulting from it also resolves (i.e., at the end of its Turn).

  • When using this Grim’s Passive, inflict the Status immediately after the Knockout occurs (i.e, you would not get to inflict the Status before Attacking due to THE LIMITLESS FLIT’s Passive).

  • When using BLOODBIND, remember that Grim “Heal” themselves and that Healing is not a targeted action, so any mechanic that relies on “a Grim Healing” will relate to the Grim that gained the Health.

    When using DRYROT, remember that Root bounces all attachments to hand. If there are none, Root will remain on the Target until something is attached to it, then that will bounce to hand and Root will dissipate.

    Regarding this Grim’s Passive, its Ally can be Burned, it simply does not suffer its negative effects.

  • When using MINDMOLD and targeting both enemy Grim, you may choose two different Statuses so long as both are Statused pre-damage.

    This Grim’s Passive prevents enemy Statuses from naturally clearing (see, the gold text on your Status Effects Player Guide). However, they can be Cured by Healing or another mechanic.

  • When using this Grim's Passive, note that the damage is dealt immediately upon infliction. Therefore, a Grim may be knocked out upon a Status Reaction that causes Blight before Attack an Attack lands (and thus before damage resolves), thus the Attack would not do damage.

  • When using MUTATION, recall that Swapping does not carry attached Bond Cards with the Swapped Grim nor the target of the Swap. Because of this, the Grim will effectively trade Bond Cards. In this case, these newly gained Bond Cards will be discarded by THE MORPH LAMARK after the Swap. Status, Health, and Stamina will travel with the Grim. Also recall that Grim only get one Turn per Round, so if a Grim switches sides and would conceivably get a second Turn because its Speed tier comes up again, it does not get a second Turn. When THE MORPH LAMARK switches sides, resolve its Turn in the Speed tier in which it began its Turn, and continue to count down Speed tiers.

  • When using GREASEWAVE, note that THE OIL BEFOUL or its Ally will gain Stamina when stealing it, so any mechanics that affect Stamina gains will apply.

    This Grim can be Frozen. The PETROLASH Synergy Effect only prevents Synergy Effect suppression like The Dark Realm and the Blindness Status Effect.

    Regarding this Grim’s Passive, "before its Action" is always used to denote any time during the Grim's Turn but before an Action is declared. If you're forced to re-declare an Action due to a Reaction, this does not count as you have already entered the Action step.

GRIM WITH POISON SYNERGY

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